Devlog
- July 18, 2026 by ManiakStudios#3D, #Atmospheric, #Creepy, #First-Person, #Horror, #Indie, #Short, #SingleplayerDesigning the ABISMO Logo Like many parts of our development process, the logo began with something very simple. Using Figma, we wrote the name ABISMO and started experimenting with different fonts. W... Continue reading
- July 18, 2026 by ManiakStudios#3D, #Atmospheric, #Creepy, #First-Person, #Horror, #Indie, #Short, #SingleplayerDesigning ABISMO'S User Interface When we first started designing ABISMO's user interface, our goal was simple: make it completely diegetic. We wanted the UI to exist naturally within the world instea... Continue reading
- July 18, 2026 by ManiakStudios#3D, #Atmospheric, #Creepy, #First-Person, #Horror, #Indie, #Short, #SingleplayerBuilding Horror Through Ambient Sound Alone Before a room receives its final lighting or the last environmental prop is placed, we already know how we want it to feel. Every corridor, every bedroom an... Continue reading

- June 04, 2026 by ManiakStudios#Horror Audio Design, #Sound Design, #Indie Horror, #Unreal Engine 5, #Game Development, #Environmental Storytelling, #Horror GamesBuilding the Sound in ABISMO When people think about horror games, they often think about monsters, dark corridors, or jumpscares, however the one of the most powerfull things in this is the SOUND. As... Continue reading

- May 28, 2026 by ManiakStudios#Psychological Horror, #Indie Horror, #Narrative Design, #Unreal Engine 5, #Game Writing, #Environmental Storytelling, #Adaptive Horror, #Indie Game Development, #Portuguese Horror, #ABISMO, #Maniak StudiosBuilding the Psychological Narrative System of ABISMO One of the most important aspects of ABISMO is that the horror is not only visual. While the game may initially look like a traditional corridor-b... Continue reading





