<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ABISMO - Releasing soon Devlog - itch.io</title><link>https://maniakstudios.itch.io/abismo</link><description>THERE IS A LITTLE REASON IN MADNESS</description><item><guid>https://maniakstudios.itch.io/abismo/devlog/1543916/building-the-sound-in-abismo</guid><title>Building the Sound in ABISMO</title><link>https://maniakstudios.itch.io/abismo/devlog/1543916/building-the-sound-in-abismo</link><pubDate>Thu, 04 Jun 2026 14:18:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NjcxNjUxLnBuZw==/400x224%23c/voxarE.png" class="post_image"/><p>Building the Sound in ABISMO When people think about horror games, they often think about monsters, dark corridors, or jumpscares, however the one of the most powerfull things in this is the SOUND. As...</p>]]></description></item><item><guid>https://maniakstudios.itch.io/abismo/devlog/1537209/building-the-psychological-narrative-system-of-abismo</guid><title>Building the Psychological Narrative System of ABISMO</title><link>https://maniakstudios.itch.io/abismo/devlog/1537209/building-the-psychological-narrative-system-of-abismo</link><pubDate>Thu, 28 May 2026 21:18:46 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NTQyMTgzLnBuZw==/400x224%23c/gDgPy4.png" class="post_image"/><p>Building the Psychological Narrative System of ABISMO One of the most important aspects of ABISMO is that the horror is not only visual. While the game may initially look like a traditional corridor-b...</p>]]></description></item><item><guid>https://maniakstudios.itch.io/abismo/devlog/1535182/a-quick-look-on-abismos-environment</guid><title>A Quick Look on ABISMO&#039;S Environment</title><link>https://maniakstudios.itch.io/abismo/devlog/1535182/a-quick-look-on-abismos-environment</link><pubDate>Tue, 26 May 2026 17:12:44 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NDk5MzUxLnBuZw==/400x224%23c/hCIv4t.png" class="post_image"/><p>ABISMO&#039;s Environment One of the biggest focuses during the development of ABISMO has always been atmosphere. Every wall, light source, corridor turn, and environmental decision exists to reinforce the...</p>]]></description></item><item><guid>https://maniakstudios.itch.io/abismo/devlog/1533733/gameplay-and-systems</guid><title>Gameplay and Systems</title><link>https://maniakstudios.itch.io/abismo/devlog/1533733/gameplay-and-systems</link><pubDate>Mon, 25 May 2026 15:38:32 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NDc1MzYzLnBuZw==/400x224%23c/5X4RdC.png" class="post_image"/><p>Gameplay Loop The player enters the game inside the corridor of a house. They proceed to the exit door to receive a hint indicating what they need to photograph in the current loop. That hint is an PO...</p>]]></description></item><item><guid>https://maniakstudios.itch.io/abismo/devlog/1528747/game-narrative-of-abismo</guid><title>Game Narrative of ABISMO</title><link>https://maniakstudios.itch.io/abismo/devlog/1528747/game-narrative-of-abismo</link><pubDate>Wed, 20 May 2026 10:18:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3MzY5ODc2LnBuZw==/400x224%23c/KKqj84.png" class="post_image"/><p>ABISMO draws conceptual inspiration from a real criminal case that occurred in Leiria, Portugal, in 1980, associated with the figure known as Mata-Sete. The case involved the murder of seven individua...</p>]]></description></item><item><guid>https://maniakstudios.itch.io/abismo/devlog/1521600/abismo-our-new-project</guid><title>ABISMO - OUR NEW PROJECT</title><link>https://maniakstudios.itch.io/abismo/devlog/1521600/abismo-our-new-project</link><pubDate>Tue, 12 May 2026 15:09:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3MjI2MDU1LnBuZw==/400x224%23c/dhUVSl.png" class="post_image"/><p>ABISMO is a psychological horror game inspired by a real crime that happened in Leiria, Portugal. The player controls the killer trapped in a looping limbo inside his own house. Guided by a mysterious...</p>]]></description></item></channel></rss>